Grove Guardian
You wake up in a magical grove at the center of the forest. You have been here many times before, but somehow it always looks different. Most plants seem to grow and die more quickly than normal as you move about, but the trees around the grove all seem old and well-worn. They seem to exude a sense of safety and peace, but you sense that they may be more fragile than they seem. You set out to explore, certain that the forest still hides many wonders...
Controls
- Move: Arrows
- Open Spells Menu: X
- Use Action: C
- Options: ENTER
Hints
Many people seem to struggle a bit to figure out what to do in our game, so here are a few hints:
- Flowers and trees live and die every turn based roughly on the rules of Conway’s Game of Life.
- When flowers die they drop seeds.
- Seeds power your magic: basic spells / inventory can be accessed with X; for more powerful spells go visit to the great stump at the heart of the forest.
Changelog
2020.04.26 - V4:
A small bug fix / balance tweak for the jam version as we noticed the more interesting late game content wasn't spawning and squirrels had about a 25% chance to be useless for a good long while.
- (balance) Increase danger check frequency between 200->150 and 300->200 turns.
- (balance) Increase chance to spawn danger by 10->30% if no hit, so you are guaranteed to see danger after about 450-600 turns.
- (bug) Added flower formations to the W and E, otherwise your squirrel would sometimes spend a long time running left and right without finding any seeds.
2020.04.20 - V3:
The original jam entry without any fixes. If you consider the changes in V4 too much to be fair please rate us on V3 instead by downloading that (web is V4).
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Authors | Crazy Cousins' Games, Sas van der Westhuizen, Matt Van Der Westhuizen |
Genre | Role Playing |
Made with | PICO-8 |
Tags | Ludum Dare 46 |
Links | Ludum Dare |
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